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Iron kingdoms core rulebook pdf download

Iron kingdoms core rulebook pdf download

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I:rtrth the Larvgiver arose from the formless chaos that : - i Creation. He sl-raped Caen and its sun as an extension - - r:erative to bring lasting order. as later echoed among his greatest creation: -- - -. In alt and sculpture Menoth is depicted as a towering - - -' -: :i:r-rre, his sublime visage concealed from mortal eyes r- ::ii ihem from his naked lvrath. This includes the Eye of the Wurm, now thought to be a remote planet also circling the sun, and Caen's three moons. Calder, the largest, is sometimes referred to as the "lord moon," while Laris, the second largest, is often called the "baleful moon. Each of these moons has other associations, some of them more romantic, but through much of human history they have been seen as ominous figures connected to omens of natural disaster and ruin, particularly during key conjunctions.


Followers of the Wurm have long revered the moons and conduct ritual feasts at times tied to Calder's cycle in particular, celebrating when it was both full and empty. irom the land. Menoth imposed his rigid order upon ' ' ,:. rnitv arose and began to gather into tribes. Where one was thrown by the other, great chasms opened to divert the course of rivers, while the earth puckered with rvounds that became volcanic eruptions of lava. The hammered and bloken land gave rise to jagged mountains and deep valleys. Eventually this chase led Menoth and the Wurm ar'vay from the physical n'orld to Urcaen, a spiritual milror of Caen. This vvould become the afterlife realm lvhere the souls of those born and eventually slain on Caen rvould travel. In Urcaen the power of the gods was magnified, as this place proved to be the wellspring of the formless energy the divinities draw DHUNIA Trollkin, ogrun, and gobbers have their own creation myths passed dorvn through the generations.


These races do not upon to shape reality. Urcaen is a region between the r,vorld and the formless chaos from r. vhich Mer-roth and the Wurm arose, given a semblance of form by proximity to and in reflection of the material world. Like Caen, Urcaen would be shaped by the clash between Menoth and the Wurm and this battle continues there still, with no sign of ever ending. dispute that Menoth once rvalked Caen, gave rise to humanity, and is involved in an eternal clash with the Devourer Wurm. However, Dhunians insist their goddess is the first and most primal of the gods and is not simply the creator of the Dhunian races, but mother of a1l 1ife.


In these legends, Dhunia and Caen are synonymous, with the world described as the physical body of the goddess. The feminine forms carved of stone to represent Dhunia are abstractions of her aspect as a goddess of fertility and do not represent her actual being. Dhunia is inextricably bound up in the cycles of the seasons, r'r'hich represent the natural process of death and rebirth. Thus occupied by these battles, Menoth had no time to shelter or guide humanity, and the scattered tribes were left to their own devices in the wild places. Some say mankind was cruelly neglected for a long era, left to live short and brutal lives while trying to survive countless horrors. Menites believe this time was a necessary crucible that stlengthened mankind and allowed its tribes to find inner strength.


These faiths believe that in the primeval days Dhunia and the Wurm were the only divine polvers. To Dhunia was credited the rise of plants, nurturing rains, species that feed upon leaf and branch, the turning of the seasons, and the cycle whereby fresh births renewed life by replacing those slain by age, disease, or violence. The Wr-rrm was credited with the predatory species that preyed on othel creatures to survive, as lvelI as the storms, earthquakes, floods, volcanic eruptions, and anything in nature that rvas abrupt and catastrophic. The Dhunian races trace their origins to the often violent mingling of these trvo primal powers. The Wurm is said to be PERVASIVE EVIDENCE OF MENOTH Contact between the inhabitants of western Immoren with other far-flung cultures has strengthened the belief that Menoth is indeed a primal god and Creator of Man, even among the scientifrc-minded.


The first contact with foreign humans occurred with the arrival of hostile invaders called the Orgoth, who landed on Immorese shores having originated from a previously unknown continent to the west of Immoren. More recently, Immorese ships have made contact with a different culture thriving on the closer and more accessible southern continent of Zu. In both cases, anecdotal evidence suggests these vastly different human societies describe their creator as a towering masked figure, even if referring to him by a different name. Even the 0rgoth are thought to have abandoned worship of the Creator in favor of more insidious powers. engaged in ongoing and repeated ravaging of Dhunia, the proof of r'r'hich exists in the aftermath of every destructive storm and flood. In the earliest days, the Dhunian species were born of this coupling and it is for this reason that these races have qualities of both their divine mother and father-able to be savage and violent yet noble and honorable.


In various times these races have been closer to one or the other of their divine parents, devoting their worship to either the Wurm or Dhunia. The conflict between Dhunia and the Wurm is the basis for Dhr-rnian legends about the origins of Menoth, whom they do not believe was self-created. In these legends, Dhunia wished a reprieve from the Wurm and so fostered a great hunter from the greatest of her children, nhich became Menoth, who was set upon the task of hunting the Devourer. The goddess bestowed on him the power, virility, and strength to fight the Wurm.


As he hunted across Caen, humanitv arose lvhere he passed and proved to be a race consumed by the same desire to subjugate the rvilderness. Menoth eventuall ' chased the Wurm off Caen and into a shadorvy realm born of the Wurm's nightmarish dreams, a place humans call Urcaen. Much of humanity forgot their Creator and many turned to worship the Wurm. A11 great predatory beasts and animals are seen as incarnations of the Wurm's primal hunger, and the tribes serving the Wurm glorified these intermediaries. They worshiped the wo1f, the bear, the eagle, the serpent, and carved totems in their gathering places and gave them offerings. Some went so far as to profane the Creator's work by feasting upon the flesh of their own kind.


Menites consider this tale heretical and this has exacerbated violent confrontations betrveen these faiths. Yet whatever the differences of opinions betrveen these mvths, Menoth, Dhunia and the Devourer Wurm are rvidell' acknorvledged as the first and primal gods. In this long dark era, tribes of these early races employed primitive weapons, clothing, and shelter and endured a variety of perils from the rvilds, including ravenous beasts, natural disasters, and warfare from other tribes. Neither Menite nor Dhunian myths give explanations for other gods, such as the pantheons worshiped by the elves of Ios or the dwarves of Rhu1. The origins of these deities seem rooted in Urcaen. Dhunians insist all lifc on Caen is connected to Dhr-rnia and the Wurm, so the spccies created by other gods must be connected to these primal gods. AND THE AFTERLIFE From er. en the most ancient tirnes, priests and shar-nans of the t Iil I I I oRBOROS. THE WORTD SERPENT r,',ihile most of humanity has long had an uncomfortable relationship with the entity called the :vourer Wurm and ignored Dhunia, a single ancient s:cret society has spent time and effort to understand ::e natural world's cosmology.


The blackclads of the Lrcle 0rboros draw supernatural power from the ::aos embodied by the Devourer Wurm. They describe. The :nd hostile : ackclads believe both the Wurm and Dhunia are simply and all-pervasive entity -:rifestations of a single primal. By the philosophy of this group, l and therefore Dhunia represents the tangible : , sicality of Orboros, while the conscious will and the -:st violent impulses of 0rboros are embodied in the le,ourer I Wurm. The Circle does not worship Orboros are often mistaken as priests or prophets of the The druids make use of this misconception to Devourer worshipers.


By dint of their powers esoteric mysticism, the blackclads exist outside ei ,and are hated by Menites and mistrusted by most r religions. Evervtl-rins that lives has spiritu. rl essence, although the simplcst plants arrd creatLrrcs h. rvc sirnilarll' simple spirits. Intelligcnt laces, those capable oi cornplex thoughts, language, self-an,areness, and the ability to craft tools, have more potent essence cailed souls. rre ne. rrlt' indestructible and ir-umortal, althor,rgh they car-r suffel and change. After death, the spirit separates from flesh and passes irrto another state of e-xistence. The mvsterv of thc afterlife is inextricablv tied to religion and the affails oi the gods. IIolv men have long Lrecn arvaLe of the spiritr-ral realm existing paradoxicallr' both nearl and far removed from Caen, rl,hich they.


named Urcaen. It is here that most humaus bclieve their souls trar. el after death. The consensus is that most of Urcaen is clangerous and forebodir-rg, a spiritual mirtor to tl-re n'ildelness betn'een cities on Caen. Tl-re onlr' hope for an afterlife be]'ond tt'andering lost amid this spiritual n'ilderness is to spencl oue's life in pious devotion. Aiter death, those n'ho n'cre piotts are guided to the sheltered domain of their god. god's dornain is Hell. This is an r-rnpredict;'rble ;rrrd terrifving expanse rvhele soltls are harried bY moustrous beasts befole being scooped into the man of thc Wr:rn-r and The n,ilds beyond cligested a for an interminable era before being cxpelled as n'itherecl husks. Fear of dcath is entirelv natural,. rncl so is the clesire to find religion as death nears. lVhether hastv pravers at the fina1 hour are enough for sah'ation is unknon'tr; priests sav the onh' sure course is a Iife'bctter spent.


GODS OF THE DIVINE COURT I On lealr-rirrg that much of humanitv had forgotten their Creator', Menoth became u'ratl-rful and rettrrned his attention to Caen to leprimancl the neglectful rnortals. rt began amid the stmggle betrveen Menoth. rnd the! Scyrah I 1? Thev do not derrv Urcaerr exists or tlrat manv souls travel there after death, but theil souls are instead ernbraced bt' Dhunia. It is from tlris vast collective reservoiL that a1l life is reincarnated. The most refined and stlongest spiritual essence becomes the sor. rls oi intelligent laces like trollkin, ogrun, and gobbers. Most Dhunians expect to live multiple lifetimes, theil souls strengthened tr1, past experiences even if they are forgotten.


Not all Dhurrian races or in this lvay, as some tl-re greater natut'al beasts reincarnate folloi,r' the Wurm into Urcaen. Certain predatory creatures as rvell as rt'orshipers of the Wurm or' anv foolish enough to spend tlreir' lives blirrded bv senseless violence arrd gluttony share this fate. In Urcaen these spirits are maddened by the ravenous hon,ls of the Wr-rrm to join the bestial god in mindless hr-rnts on au endless cvcle of turmoil. Those rvho wolship the Devourer are glad to join the Wr-rlm aftel death, seeing these httnts as a ler'vard rather than a pttnishment. BEGINNING OF THE WAR OF SOULS Amid Menoth's battle with the Wttlm, the god becanre an'are of the influx of souls to Urcaen from the humans he had cteated in the dawn oi the world. Those of the fallen u'ho remembered their Creator joined Menoth in his battles, stlengthening his efforts by what small degree they r'r,ere able. In the aggregate their souls strengthened his cause and were seen as lvorthv oi protectiorl.


So too did Menoth realize those r,r'ho had forsaken him and ttrrned to the Wr. rrm rvor-rld be joined to his ancient enemv. This is seen as the beginning oi the War of Souls, a great cosmological conflict that continues to occuPv the gods and the immoltal souls of all rvho have rvalked Caen. CREATION MYTHS OF OTHER DIVINE PANTHEONS THE DIVINE COURT AND THE VEID Tlre eh'es that norv reside in the reclusive kingdom of Ios h. rd their origins in eastelrr Immoren, nhere these people had a particularlv close relationship rvith their gods. Elven lcgends clo rrot contradict the creation myths oi Menites or Dhunians Lrr-rt irrstead stand apart.


Tl-re close relationship Lretu,een tl-re eh'e. s and their creators alIon'ed eh. en civilization to quickli' f-lourish. h'c's c-lid not pledate humanitt,, eh'en civilizatiorr spread across eastern Imnrorer-r and reached great heights Lrefore hnrrrarrs h. The oldcst le'gencls of the eh'es do rrot speak of the rvorld's creation but rather of the Divine Court of Lvoss n'hich came into Lreing irr a spiritual lealrn called the Veld, believed by human theologians to be an isolated area oi Urcaen. Amid the Veld, the palace Lvoss n,as erected to house these gods and their created servarrts.


Eight in rrumber, these gods are associated rvith o'cles oi the passage of time. The origin of these gods has been attributed to a rningling betrveen the sun and other celestial bodies like the moons. The eh'en gods r,r'orked together to ensnle the seculitv of their lealm and to build a lasting domain amid the r,vilds. They arrived at a hierarch,v based on their respective powers and capabilities. First among them and leader of the gods n'as Lac 'r, the Nalcissar of Ages. At her side was the Incissar of Hours, Ossvris-described as both consort and co-ruler. Ossvris n'as also the Sovereign of Conflict and the Cerreral of Lvoss. Vigilarrce u'as their charge, alternating dav and night. Last rvere the four gods of the seasons: Scyrah, Nis-Issvr of Spring and Healer of the Divine Court; Lurynsar, Issyr of Summet Anns lzlaster of Lvoss and Chief of Scouts; Lvliss, Nis-Scvir oi Autumn, Court Assassin, and Mistress of Poisons; and Nr.


ssor, the Scvil of Winter and Grand Crafter. The elves believe their fate in the afterlile to have been a complex Even as Lacyr sought arrangement involving reincarnation followed by a final rest in Lyoss. Every elven soul that came to the gates of Lyoss in theVeld would be confronted by Ayisla, the Nis-Arsyr of Night, who would' weigh their worth. Souls thought not yet ready to dwell among the gods were sent back to Caen and reborn. Others deemed suffrciently rich with experiences would pass the gates and enter the palace city of the gods, there to spend eternity experiencing spiritual refinement. When an elven child is born, he or she might give rise to a new soul by the miracle of life, or alternately receive a reincarnated soul sent by Ayisla. Some claimed to be able to perceive these "older souls" looking into the eyes of a child and seeing the weight of his past.


Such old souls were thought to be particularly wise, intelligent, and charismatic. These children have not been born since the Rivening. Instead, some elves have been born without souls, perhaps empty receptacles for old souls that have been lost. rges followed the origins of these souls back to Caen. There barbarity of mortal existence. Seeirrg the trials -. hom they wele linked. She became aware of the ecology of :-s and sarv horv her court could benefit from the cleation of '. Her people' are proud clf the freedom and opportunities ar. ailable to them, i anlous their nurnbers sofile of the most blilliant ir Caerr.


are arvare thel' crrjoy higher qrrarlity oi ntanv othels in tl're region, rvho understanclabll' Even the lon'er ciasse's in Cvgnar lir. c better -. n those elservhele, due to adr. ances in mechanika and - olemented under the cr-rrrent sovereign leforming ,.. and trade knon'n - -r. trut the Iron Kingdoms. Blessed rvith alrundant -. A long coastline, a diverse geographv and citizenrl', -:'::,. rrrrrer featr. rres the heraldic s1'mbol of Cvgnar, the r-rnmistakable C1'gnus. The Cygnus dates back to the unification of Cvgnar at the end of the Rebellion, formalized during the Corvis Treaties, and was chosen as a symbol of the solidarity of the southeln peoples. It also lepreserlts the bright future of this nen' nation, rvhose people relied orr their' combined faith arrd courage to battle the Orgoth and forge the weapons that r'vould ultimately defeat those tyrants.


Traditionalll', Cygnal has been the nation most accommodating to outsiders and other races-i11 addition to ltutnans of all ethnic groups, gobbers, trollkin, dn'arr. es, and ogrun are n'elcomed for the most part. Her lands are split Lretw,een mant' ier"rdal duchies and provinces, but Cygnar's cities are her greatest strength. The nation's bustling capital, Caspia, is called the Citv of Walls after the ton'ering fortifications surroundir-rg it and rurrning throughout its varied distlicts. The n'alls oi Caspia are so massive ancl ancient that entile r-reighborhoods ar-rd thoroughfares exist n ithin thern. More than a milliorr citizerrs Iive and rt ork rt,ithin the maze of these u,alls.


A hub for commerce br. The civil n'ar that dii'ided the capital into the twin cities of Caspia and Sul resultcd in most southcrn Menites relocatirrg to tl-re Protc'ctorate of Menoth, rvith the lesult that todal' C1,gnar is predominantll'N. Although the nation feels the strain of the Protectorate's crusades, the Crorvt-t nonetheless still advocates religious toleratrce, and its srttall Menlte minolitl' have a plor. rd legacv going back to Priest-Kings Colivant and Cinot. Cvgnar's cities are alnong the most urodern in n'esteru Immoren, her people among the best cducated.


Most Cvgrraran citie. s feature solid infrastrLlctures n'it'l-r reliable plunrLring, rvell-maintained loads, and measures to comlrat corrr-rption and foster vital inclustrv arrd public l-realth. Onlv the poolcst qrrarters of cities are sclr-ralid, and even there, reprcsent. rtii'cs of thc Church of Morlon' make effolts to help tl-re trr-r11' clestitute. C1'gnar boasts a lalge middle class of successfnl claftsr. nerr, merchants, mechanikal innovators, and scholars, and the eap betn. een the' poor ancl those oi means is less plonounced thar-r in other natiorrs. l, to tl-re northw'est, is the rration's secorrd-lalgest cit1. Norv it is a shipping center that is home to the northerr-r fleet ancl is famed ior the skill and lore of its arcanists. Irr the northeast, Corr. is sits at the confluence of t'uvo major rivers, rvhere a steadv florv of riverboats passes through the br-rstling docks amid multiple-stolied buildings that are slorvll' sinking into the muddr.


Far' to the south is Mercir, a citl, onh,easilv reached bv boat. In this relatir. e isolation, Mercil has developed its on n distinct cnlture, IRON KINGDOMS including a larger than normal population of trollkin, who are sometimes exploited as cheap labor. Highgate, in the west, is seen as a guardian of the Broken Coast. These cities and the other major Cygnaran towns are all vibrant urban centers conducting vital manufacturing work amid complex local politics. Many boast pioneers in industry and scientific advancement as well as a number of prestigious universities. Yet with prosperity comes other dangers, and each city and major township is preyed upon by criminal communities seeking to exploit any opportunity. the Protectorate's hierarch was struck down by one of Cygnar's commanding warcasters.


Their morale broken, the Sul-Menites withdrew and there has been a tense cessation in hostilities between the two cities. Massive garrisons in both cities stand ready to continue the conflict at the slightest provocation. Despite these threats, Cygnar is well defended. Many sav Cygnar's greatest asset is her advanced mechanika; indeed, the nation is unequalled in the synthesis of magic and science. Her advanced technology is no more evident then in her specialized military forces such as the fabled Stormblades and gun mages.


But even frontline infantry fie1d high-quality rifles and other ordnance and fight alongside some of the most sophisticated The civilized Cygnaran countryside with its lush farmlands is divided by several untamed regions, including the extensive rvarjacks ever designed. Cygnar's ability to manage the division of military resources between its armies has been Wyrmr,vall Mountains, the Gnarls, and the Fenn Swamp. Though the nation maintains several highways and rail lines, these wild areas remain inhospitable and are populated by savage key to its endurance. Each operates independently to confront various threats, one in the north, one in the east, and one in the southr,r'est, all supported by the reserves of the smaller Fourth Army.


Similarly, the Royal Navy has divided its fleets betrveen theaters of operation. Cygnar's navy is peerless in its technological might and has become pivotal in preventing incursions from the sea. humans, wild trollkin kriels, and all manner of predatory beasts. Travel between major cities can be risky, with occasional military patrols and overworked road wardens able to protect only the main roads and railways. In the past few years Cygnarans have seen the fall of their allies in Llael, the loss of the northern Thornrvood Forest to the encroaching Khadoran Empire, and years of turmoil in their capital and neighboring Su1 due to open warfare with the Protectorate. Cygnar remains on friendly terms with the nation of Ord but that kingdom's sovereign has proven reluctant to enter into a formal alliance and has shrewdly negotiated for considerable concessions in return for even the most grudging and minimal military assistance. Cygnar's King Leto Raelthorne has a reputation as a just and resourceful monarch who has ruled r.


vith intelligence in an extremely difficult time. A far cry from his hated brother, Vinter Raelthorne, Leto tbokthe crown and freed Cygnal from tyranny. Despite holding strong against multiple enemies, though, King Leto has seen his support eroded by years of strife and several significant-if arguably unavoidable-defeats. While many military experts insist no monarch or general could have done better in the same circumstances, the loss of Llael and the Thornwood combined with considerable trollkin-related unrest have given considerable fuel to Leto's detractors, particularly in the north of Cygnar. He retains many staunch supporters, but increasingly strident voices claim he has been too indecisive amid the nation's wars. The recent clashes between Caspia and Sul are a testament to Cygnar's precarious position. Hostility began during the Llaelese War while Cygnar's troops abroad were engaged against Khador, with Protectorate forces laying siege to Caspia's eastern gates.


This was unsuccessful but demanded retaliation, and the Cygnaran Army eventually breached the walls of Sul. Their invasion into this city proved to be costly and extended, consuming the lives of thousands on both sides. Eventually the Protectorate reclaimed Sul and conducted a counter attack on the streets of Caspia, one which seemed near to swallowing the entire city in conflict and threatening the palace. Disaster was only narrowly averted after a prolonged battle in which the king himself took up his blade. In the end, the battle ended when It r'vouId seem war is changing the pace of Cygnar's technologl as sr,r. iftly as it is changing the pace of her people. Her foundries produce more weapons, warjacks, alchemical components, anci material to support the war effort, and goods and rare materials throughout the kingdom are now rationed for the military.


In truth, the Cygnaran spirit preserved in the hearts of her soldiers is the nation's true strength. The people of Cygnar are bloodiec but unborved. They are more than willing and ready to defend themseh'es and their beloved kingdom from those who would crush the principles of freedom and aIl for which Cygnar stands. THE KHADORAN EMPIRE Khador is a land of sweeping expanses fertile plains, imposing mountains. and dense forests. Her people are the stalwart inheritors of an ancien: civilization that once dominated the north. This history is ever present in the minds of the Khadoran people, as every generation repeats the tales of the legendar.. These fierce warlords banded together, conquerei the weaker tribes, and fashioned the proud Khardic Empire. Some say the empire never truly fell but simply endured a dari age until it could emerge and evolve into the modern nation o: Khador. In AR, bolstered by sweeping military conques: Khador's sovereign declared herself Empress Ayn Vanar and the kingdom of Khador became the Khadoran Empire, : continuation of this ancient legacy.


Since the dawn of the Iron Kingdoms, the Motherland ha. It r'vas not long before the - - :: Khadorans sought to readdress these borders. Over the - ::ies Khador has made numerous attempts to expand her ' rgs. Time and again Khador's monarchs have felt the call :. trf border wars. rvna, the "Prime Daughter" of the Motherland. The st of Llael fulfilled the ambitions of generations, and ". uccess has only emboldened the empress. The - c people by right should rule the Iron Kingdoms, and ', :. Her armies have marched south and struck down ' ':i Cvgnaran fortress of Northguard and with it claimed '.


r::retv of the Thornwood - - noaign begins. As a result of unchecked mechanized -. f smoke and soot. Khador's industrial revolution.. ing pains, but the , merchant princes and other royal supporters have r:ior1 of backing from their goal of total superioritv. r rs. i Lrlood to their way of life. Patriotism is in their. lnr-l service is a badge of honor. Khador comes first, ' ::jirrn and ethnicity follon'ing. Though the citizens - ,. h' split betneen the Morrou'an and Menite faiths, ieuds have been set aside for the call of the -. Even -: r:Jlflt emergence of the Harbinger in the Protectorate : -. i's emphasis on endurance and raw strength, and ', , is a source of much pride. A nation once comprising. rs transformed into an empire rising on a tide :,-,m. Her capital of Korsk is ever1. bit as impressir. e - ::irern citl'rvith its great factories, schools of higher Military service is required of every adult male in Khador, and women are equally accepted, though not compelled.


More citizens pursue military careers than in other nations, and combat skill is well respected in all arenas of life. Even the politically powerful have served their time, creating lasting bonds that transcend class barriers. Only a small number of Khadorans seek to evade miiitary service, generally those found among the criminal fraternities of Korsk and other major cities. k Forest. Having redrawn Khador's r border at the northern bank of the Black River, the - -{.. mmand and its legions pause to regroup before their ' The people of Khador have not enjoyed the fruits of the modern era as thoroughly as their southern neighbors, a fact that fuels their dreams of empire. Seven months later, the Llaelese War ended with the surrender of Merywyn, the former capital.


This has entirely changed the face of the nation, entering Llael into four long years of turmoil and constant adaptation to the changing face of their nation as it has been occupied, conquered, and repeatedly battled over by foreign polvers. Most of the people had no desire to host the largest conflicts b ' the battle-ready armies of the h'on Kingdoms and desperately desire son-re return to nolmality', even if that means accepting foreign flags and masters. At present, what was once western Llael is increasingly accepting its lot and has begun rebuilding. Eastern Llael contains several Resistance havens but is increasingly dominated by the Northern Crusade of the Protectorate of Menoth and their religious zealotry.


In truth, Llael u'as a failed state rvell before the Khadorans marched on their shared border. The last strong Llaelese king died of old age almost ten years before the onset of this war, and his death phrnged Llael's nobles into a frenzy of selfconsuming plots and politics. This included the assassination of al1 the former king's heirs as well as a number of duels and assassinations further thinning the ranks of the nobilitv. Prime Minister Deyar Glabryn took pou'er and proved to be a corrupt and self-interested leader more intent on lining his pockets than governing his nation. The Cygnaran Army spent considerable lives seeking to slow the inexorable Khadoran advance but n as ultimately forced to rvithdra'"v to defend Cygrrar's own borders. It is widely believed Glabryn collaborated'"vith the Khadorans by weakening thc nation. Prior to the invasion, Llael had a centuries-old reputation as a haven of court intrigue and shrewd financiers.


Llael maintained sovereignty throngh intense poiitical brokering. Its income came from the collection of tariffs made possible by its central location betrveen several of the major powers of lvestern Immoren. The region, in the midst of the trade route between Cygnar and Rhul, is of considerable strategic importance. This has been a blessing and a curse, filling Llaelese pockets in times of peace but constantly drawing the covetous eyes of Khador since the signing of the Corvis Treaties. Despite the recent turmoil, most of its surviving citizens simply try to carve out lives for themselves as best they can and see to the needs of their families. After almost four years under Khadoran rule, most have come to terms with being part of the Khadoran Empire.


Their lives, similar to those in Cygnar and Ord before, have in some respects improved under the efficient management of the Khadorans. Many opportunities have come into this region as a result of Khadoran investment, including tvork extending rail lines as well as considerable militarf industrl', particularly in the capital of Merywyn and the large rvestet'n city of Laedrv. There is no doubt the Khadolans have improved the nation's infrastructule. Despite these factors, resentment towatd the Khadorans lingers, particularly in parts of Llael that saw the worst of the war.


The tally of deaths from the invasion remains unknown. Tales of the burning of Riversmet and other n'artime horrors reverberate throughout the kingdoms. It will take more than a few years for these incidents to be forgotten. In both Merywyn and Laedry there has been something of a reversal of fortunes between the Ryn and the Umbrean people. While many Llaelese Umbreans were proud of their nation, they were also marginalized, with military service their only hope for advancement. Many of the most fervid were kil1ed in the invasion, fighting to save their homes. Those who remain remember the lack of respect they suffered from the Ryn. A renewal of Umbrean spirit has swept the region, and increasingly Umbreans are gaining positions of authority and influence, while Ryn scramble to curry favor. For the Umbreans in particular, life has improved under the new government, even if the region remains in turmoil. Llael also possesses natural resources that for centuries enabled it to stay competitive with its larger neighbors, notably a high content of coal and, in the northern mountains and particularly around Rynyr, great quantities of the minerals required for making blasting powder.


With nobility owning the lands, Llael's upper classes increased their wealth from coal and powder profits while the nation's poor did all the work. Indeed, the disparity between the classes appeared more clearly in Llael than anywhere else in the kingdoms, yet thousands of workers from all over western Immoren arrived daily to work the mines. Any Llaelese found to be supporting the Resistance in any capacity, even by unknowingly providing food or shelter, face execution at the hands of the Khadorans. Rhydden is the last city in the hands of the Resistance and has transformed from a tranquil city of wine into a heavily fortified encampment.


Elsewhere operatives must make do with the dubious security of safe houses and underground dens in Merywyn and Laedry. The Llaelese Resistance is in a state of transition but remains fiercely dedicated to its cause, perhaps all the more so as the dream of restoring Llael becomes even more unlikely. In Rhydden their emphasis is on the immediate needs of the citizens collected there, ensuring preservation amid desperate circumstances. The objective of the Resistance outside Rhydden has their become the disruption of Khadoran bureaucracy and harassment of the military however possible rather than the pursuit of conventional military gains.


The surviving Resistance leaders have years of experience fighting diffrcult battles while outnumbered and outgunned; some of them are former members of the Llaelese Army or held prominent positions in esteemed groups like the Order of the Amethyst Rose, gun mages who have long dedicated themselves to the kings of Llael. These veteran commanders are training the next generation of warriors for a different sort of war, one fought in alleyways and by small groups seeking to evade detection as they strike at their enemies and exact a cost in Khadoran blood for the occupation. Funding for the Resistance has also changed. Much of its frnancial support has come from a group identifying themselves as the Highborn Covenant, former nobles of Llael who feel betrayed by the former prime minister. Many of these nobles, now living in exile in Cygnar or Ord, are still willing to support those fighting at home, but as their own situations have changed, the funds they supply have dwindled.


Increasingly the Resistance relies on alternative sources of support, including selling their services as mercenaries and raising sympathy for their cause among displaced Llaelese. Fundraising for the Resistance has taken place wherever former Llaelese have settled, most particularly near Corvis in Cygnar and in certain Ordic cities like Five Fingers, Berck, andTarna. Both fulfilling mercenary contracts and the need to raise funds, sometimes by questionably legal means, often requires Resistance agents to go abroad on a variety of dangerous missions. nnish aristocracy. New battle lines have been drawn between the '- ! and its environs in the grip of the Northern Crusade. e clear the Menites rvere more irrterested in gairring a - -. lri and converting the Llaelese citizenry than in driving -' : -: Khadorans. Many here rvho are rtot of the Menite faith -. i":gun to wonder if their lives might have been better.


For others, the difficulties of the last. The faith of - l. Even the Khadoran Empire Rhul's militaly might and ale aware of its irrtelests - to ongoing vital tlade througir the region. Manv ,- Rhulfolk disapprove of the Khadoran Empire and its - -sri-a number of Rhulic citizens n ho lir. ar-but ultimately ' i. rvation of tlade is their priority. Rhul trades with the ',- ,n Enipile as much as n'ith otl-rer nations so has been - :r. g trr take sides. i',ipments have found rval's to reach Cygnal and Ord. In truth, the costs to Rhulic interests are - Core Rules, Best Books Iron Kingdoms RPG Core Rules by , Download is Easy Iron Kingdoms RPG Core Rules, Free Books Download Iron Kingdoms RPG Core Rules, Read. Iron Kingdoms RPG Core Rules PDF files, Read Online Iron Kingdoms RPG Core Rules E-Books, E-Books Read Iron Kingdoms RPG Core Rules Free, Best Selling Books Iron. Kingdoms RPG Core Rules, News Books Iron Kingdoms RPG Core Rules Full, Easy Download Without Complicated Iron Kingdoms RPG Core Rules, How to download Iron.


Extended embed settings. You have already flagged this document. Thank you, for helping us keep this platform clean. The editors will have a look at it as soon as possible. EN English Deutsch Français Español Português Italiano Român Nederlands Latina Dansk Svenska Norsk Magyar Bahasa Indonesia Türkçe Suomi Latvian Lithuanian český русский български العربية Unknown. Self publishing. Login to YUMPU News Login to YUMPU Publishing. TRY ADFREE Self publishing Discover products News Publishing. Share Embed Flag. pdf download Iron Kingdoms RPG Core Rules read Iron Kingdoms RPG Core Rules best seller Iron Kingdoms RPG Core Rules Iron Kingdoms RPG Core Rules txt Iron Kingdoms RPG Core Rules pdf Iron Kingdoms RPG Core Rules ebook Iron Kingdoms RPG Core Rules csv Iron Kingdoms RPG Core Rules doc Iron Kingdoms RPG Core Rules excel reading Iron Kingdoms RPG Core Rules Iron Kingdoms RPG Core Rules full book pdf download Iron Kingdoms RPG Core Rules read Iron Kingdoms RPG Core Rules best seller Iron Kingdoms RPG Core Rules Iron Kingdoms RPG Core Rules txt Iron Kingdoms RPG Core Rules pdf Iron Kingdoms RPG Core Rules ebook Iron Kingdoms RPG Core Rules csv Iron Kingdoms RPG Core Rules doc Iron Kingdoms RPG Core Rules excel reading Iron Kingdoms RPG Core Rules Iron Kingdoms RPG Core Rules full book.


SHOW LESS. ePAPER READ DOWNLOAD ePAPER. TAGS hardcover pageiron jpeg audiobook ebook acces shipping epub download kingdoms. You also want an ePaper? Increase the reach of your titles YUMPU automatically turns print PDFs into web optimized ePapers that Google loves. START NOW. Click Button "DOWNLOAD" Or "READ ONLINE" 2. Sign Up To Acces "Iron Kingdoms RPG Core Rules" 3. Choose the book you like when you register 4. You can also cancel your membership if you are bored 5. however, if you want a cheaper version, you can check the privateer digital app for android or Iphone. There you can get it a bit cheaper but at the expense that you can only view it on the app as its not a typical PDF. Nawaf M February 12, pm UTC. No, certainly not. I love the writing in most places, even with a lot of the retconning going on, but this is not an acceptable price.


Not just a bit much. Simply unacceptable. You can't honestly pretend that digital media is worth this amount of money unless you present a very convincing reason for it. Good writing, acceptable if somewhat limiting rules and kinda-sorta compatible with Warmachines and a bunch of new artwork not that much though is far from being a convincing reason to subtract about the amount from the product's physical cost that others charge for the. pdf version. My love of the setting is not big enough to accept this kind of legal larceny or pay less for a limited version I can only use with a ported app. But I doubt it. joshua E January 31, am UTC. Hopefully Privateer Press will reconsider their pricing.


Adam L January 30, pm UTC. I have to agree with everyone else. Ain't no way I'm dropping that much for a pdf. And here I was hoping I'd finally get into this game REMI T January 28, pm UTC. Joshua T January 28, pm UTC. Defiantly don't understand the pricing on this, that is the same price as the hard cover is now if you order it from a store. I usually buy pdfs to supplement my collection so I have a copy when I lone the hard cover out to people making characters, but there is little point in a pdf when I can buy another copy of the book for the same price. Jan S January 28, pm UTC. Played it at a con once. Samuel T. My friends and I have been playing this on and off since it released and love it.


We're used to HERO and love tactical combat - IKRPG delivers quite nicely on that while providing us with an good set of rules that don't have a huge learning curve. Work [ Peter M. Firstly, it should be noted that the rules errata of the printed version have been rectified in the PDF version. The spelling errata, not always. That being said, the ruleset is easy to use and the book is lavishly produced; Privateer Press's ta [ See All Ratings and Reviews. Browse Categories. Teach Your Kids to Game. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Forged in the Dark. Modiphius 2d Old-School Revival OSR.


Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. File Type. Virtual Tabletops. Creation Method. Japanese 日本語. Korean 한국어. Zhongwen 中文. Privateer Press. Pay What You Want. See all titles. Follow Your Favorites! Sign in to get custom notifications of new products!



This document was submitted by our user and they confirm that they have the consent to share it. Assuming that you are writer or own the copyright of this document, report to us by using this DMCA report button. Home Login. Report DMCA. PREVIEW PDF. TABLE OF CONTENTS HISTORY OF WESTERN IMMOREN. The Moclern Era. MilitaryService Magic. Skill Resolution Rolls. Aitribute ResolutionRolls. MECHANIKA, AND ATCHEMY Anatomyof aSteamjack.. ArcaneTraditions Control Area Spells Spell Lists SpellDescriptions. MAGIC ControllingaSteamjack. The Role of the Game Master. lg7 APPENDIX A: BESTIARY. OLD AND NEW Soon aftel our hullrblc beginnings ovcr a dccade ago, Privateer Press intloduced thc loleplaving communitY to tl-re Iron Kirrgdoms through the Witch. firc Ttilog,lt. This epic three-part adverrture thrr-rst plavcls into a tvorlcl n'he rc steam and sorcerv. rre found alongside blades arrd bl. rsting pon'del in u'hat n'e aifectionateh' callcd Full Metal Farrtasr'.


The h'on Kirrgdorns RPG n'as Lrorrr ir-r tl-rat grand adventure, and rvith it rve created a lasting leg. While tl. rose games har. e continned to expand and explore the r. Tl'ris book is the culrnination of ovcl ten vears of developing thc rich cultures, diverse peoplcs, aucl r,ivid n,orld that rrrake r-rp the Iron Kirrgdor. rstarrding oi the sctting, the arvard-rvinrrirrg garne rnechanics oi tlrose svstcms also providecl a strorrg ioundation for' horv the rren. Irorr Kingdoms RPG pl. lsv to graslr let fu11 oi strategic possiLri I itr'. At its core, tl-re Irorr Kingdorns RPG is. The ieat point s 'stem gives plavers the chance to periorrn icats of strength. Plavers earn feat points tr1' Lreirrg heroic, so evL. olre is encouraged to plav to his character's utmost potential. Thc Iron Kingdoms is home to a n'ealth of inte'r'esting heroes arrd villains.


lVhile desigr. rg the chalacter creation portion of tl. ris book, r've quickll, r'calized a single class choice coulcl never represent the m. vliad character possibilities that fi11 the paees of onl books. ers and archetr. pes to capture their character periectlr'. Flom Warcaster Pilate to Gun Mage Aristocrat, tl-re dual caleel svstL'rr provides the flcxilrilitl' to cover a huge range of possible chalacters. The- Garle Mastel crafts a stolv for. the othcr pJavers to cxpelience. I-lc uarrates the action, plays all the. rracters not contlolled Lrt' anotlrel plavcr, arrd describes n,hat plar. s see as the. game unfolds. rble expelience. foL eve. one i rl'oh'ed. The ch. rracte rs the plavers control are not mereh' irrhabitants of the lron Kingdonrs. They arc also heroes and advc'nturers n'ith thc skills to survir. c-and possibll' to help shape the u'orld aroulrcl thern. arc exceptional people n,ho do remarkable thir-rgs.


The cl-rar'. rctcr is. r plaver's alter c'go in the garne. Plavcrs create their on n char. rctc-rs and decidc horv ther. rvill develop through plar'. Plavels react to thc events of the garne bv directing the' actiorrs of thcil characters. Whcrr detelminiug if a character''s actiorrs are successir-rl, thev roll dice and lefer to the stats ancl alrilities of thr. Thotrgh thc'g. rr-ne cl-rief-h't. rkes pl. rce in the nrincls oi its particilr. rnts, thc. rre timcs n-rost often comlrat enccrunters rvhen tlrc. taLrle top, n'herc characters ancl tl-reir at'h er'. lrics alc reLrreselltcrl Lrt' 32 mm scalc mrrdcls. The rules for comLr. tt in this Lrook. tre rvritten to r-rtilizc mini.


rtLu'as irrr conrLr. r larqe varieiv of miniaiures ;1r!. rlrle frtrrl Prir. rtccr Press for this pr-rrprose. Unlikc L. rrri or c. r rtrlcPl;q game. rrl, thr'pulpose of the garne is to errjov thc r'rperierrcr'end iell. Llr chalacters rvill plal'a central lolc in r. WHAT YOU NEED TO PLAY orrll n! rtiriitior-r to this book, r'ou need a small grottl,r oi pr'gprlp. rrne Mastcl ciutics,. tnti then lou rlc'ctl prl;11's15 to contlol the. heloes Yotr ilr thc Iron. of the storr'. rrrc1 sir pl31 ers, l ith thc. itleal group size beir-rg four rrr fir'r' pl. prl11 s1 nlclls. t characts. r shc.. t for tr. rckiug the alrilities, skills, arrcl. rcivancement of iris character. ut n e'r e inclucled a character' sheet at the. crrcl of tl-ris trook p.



Iron Kingdoms Core Rulebook,

Web28/01/ · Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules From Privateer Press ADD TO WISHLIST > Watermarked PDF $ $ Average Rating Web4/04/ · Iron Kingdoms Core Rulebook(Small).pdf (83 MB) Download. The new Iron Kingdoms Core Rules book is a paged full-color hardcover book which contains all. WebIron Kingdoms Core Rulebook - Free ebook download as PDF File .pdf), Text File .txt) or read book online for free. Scribd is the world's largest social reading and publishing site. WebDownload Iron Kingdoms - Kings, Nations And Gods Type: PDF Date: October Size: MB Author: Dinho Reis This document was uploaded by user and they confirmed WebIron Kingdoms Core Rulebook(Small).pdf (83 MB) Download. The new Iron Kingdoms Core Rules book is a paged full-color hardcover book which contains all. Once you have Web16/08/ · Iron Kingdoms Core Rulebook (Small).pdf MB; Please note that this page does not hosts or makes available any of the listed filenames. Rolemaster provides ... read more



The Dhunian races trace their origins to the often violent mingling of these trvo primal powers. My friends and I have been playing this on and off since it released and love it. rrrrrer featr. No, certainly not. Iron Kingdoms RPG Core Rules PDF files, Read Online Iron Kingdoms RPG Core Rules E-Books, E-Books Read Iron Kingdoms RPG Core Rules Free, Best Selling Books Iron. Membership changes periodically as clan fortunes rise or fal1, but most of the top clans have held their status for centuries.



More recently, Immorese ships have made contact with a different culture thriving on the closer and more accessible southern continent of Zu. Old-School Revival OSR. This is a very good game and would highly recommend it, even with its steep price. k Forest. She became aware of the ecology of :-s and sarv horv her court could benefit from the cleation of '. The twisted passages were inherited a race called the cephalyx who were eager to join with the undead minions of Toruk for iron kingdoms core rulebook pdf download known only to them. Visiting merchants and travelers had to change their coins at exorbitant rates for Protectorate currency or risk engaging in illegal transactions.

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